An Orc that i sculpted, retopo, uv unwrapped, textured rigged and animated as part of my studies. It is optimised, 35k triangles , and only 3 textures (4k norms, 2k albedo and 2k roughness/cavity)
orc walk and turn around animation
orc close up
orc full shot
4k orc norms
2k orc roughness and cavity map
2k orc albedo texture